CClient Member List
This is the complete list of members for
CClient, including all inherited members.
AddMap(u8 nMapID) | CClient | |
BaseThread() | BaseThread | |
CClient(CGame *pGame, unsigned int nRefreshInterval, unsigned int nSendInterval, unsigned int nMessageQueueLength) | CClient | |
Chat(char *szMessage) | CClient | |
connect(const char *szServer, int nPort) | CClient | |
CreateGame(const char *szName, u8 nMaxPlayers, bool bAllowLateJoin, bool bAllowVisitors, const char *szPassword, vector< u8 > &vSelectedMaps) | CClient | |
Die() | CClient | |
GetChatMessages() | CClient | |
GetCurrGameID() | CClient | |
GetGames() | CClient | |
GetLocalPlayerID() | CClient | |
GetMap() | CClient | |
GetMapFile() | CClient | |
GetMaps(u16 *pnNumMaps) | CClient | |
GetPlayer() | CClient | |
GetPlayerObj() | CClient | |
GetPlayerStartPos() | CClient | [inline] |
GetPlayerStats() | CClient | |
GetRunningGame() | CClient | |
GetThreadPointer() | BaseThread | |
GoalReached() | CClient | |
InGame() | CClient | [inline] |
IsActive() | CClient | |
JoinGame(u16 nID, const char *szPassword) | CClient | |
LastError() | CClient | |
LeaveGame() | CClient | |
LevelRunning() | CClient | |
m_bDone | BaseThread | [protected] |
m_bTerminate | BaseThread | [protected] |
m_pThread | BaseThread | [protected] |
PauseGame() | CClient | |
Run() | CClient | [virtual] |
SecondsToStart() | CClient | |
SetGameController(CPlayerCtrlMP *pGameController) | CClient | [inline] |
SetLocalPlayerObj(SPlayerObj *pPlayer) | CClient | |
SetThreadPointer(SDL_Thread *pThread) | BaseThread | |
SortPlayerStats(SPlayer p1, SPlayer p2) | CClient | [static] |
Start() | BaseThread | |
StartGame() | CClient | |
StartThread(void *pThreadObject) | BaseThread | [protected, static] |
Terminate() | BaseThread | [virtual] |
Update() | CClient | |
VisitGame(u16 nID, char *szPassword) | CClient | |