CPlayer(SPlayerObj *pPlayerObj) | CPlayer | |
Draw(bool bDrawCollPoints=true, bool bDrawPlayerInfo=false) | CPlayer | |
DrawAnimationOfCrash() | CPlayer | |
DrawAnimationOfDeath() | CPlayer | |
GetGroundDistance() | CPlayer | |
LandingPosition() | CPlayer | |
Reset() | CPlayer | |
SetFuelFactor(float f) | CPlayer | [inline] |
SetPlayer(SPlayerObj *pPlayerObj) | CPlayer | [inline] |
SetPlayerAngle(float x, float y, float z) | CPlayer | |
SetPlayerPos(float x, float y, float z) | CPlayer | |
SetVerticalMovement(bool bUpMovement, bool bSetting) | CPlayer | [inline] |
SetWorldPointer(CWorld *pWorld) | CPlayer | [inline] |
Stop() | CPlayer | [inline] |
Update(bool bProcessMoving=true) | CPlayer | |
UpdateForShowCase() | CPlayer | |
~CPlayer() | CPlayer |