AddMessage(CMessage *psMessage) | CServerClient | |
BaseThread() | BaseThread | |
Chat(u16 nSender, char *szMessage) | CServerClient | |
CServerClient(TCPsocket psSocket, CServer *pServer) | CServerClient | |
GetThreadPointer() | BaseThread | |
m_bDone | BaseThread | [protected] |
m_bTerminate | BaseThread | [protected] |
m_pThread | BaseThread | [protected] |
ProceedLevel(u8 nPlayerStartPos, u32 nStartTime) | CServerClient | |
Run() | CServerClient | [virtual] |
SendMap(u8 nMapID) | CServerClient | |
SetThreadPointer(SDL_Thread *pThread) | BaseThread | |
Start() | BaseThread | |
StartThread(void *pThreadObject) | BaseThread | [protected, static] |
Terminate() | BaseThread | [virtual] |
~CServerClient() | CServerClient |