CalcPlayerBonusScore() | CPlayerCtrl | |
CPlayerCtrl(EProgramStatus *peProgStatus, EGameStatus *peGameStatus) | CPlayerCtrl | |
Draw(bool bDrawAxis=true) | CPlayerCtrl | [virtual] |
DrawCrash(int i=-1) | CPlayerCtrl | [protected] |
DrawDeath(int i=-1) | CPlayerCtrl | [protected] |
DrawPlayer(int i=-1, bool bDrawAxis=false, bool bDrawName=false) | CPlayerCtrl | [protected] |
GetPlayer(int nID=-1) | CPlayerCtrl | |
GetPlayerData(int nID=-1) | CPlayerCtrl | |
m_nLocalPlayerID | CPlayerCtrl | [protected] |
m_peGameStatus | CPlayerCtrl | [protected] |
m_peProgStatus | CPlayerCtrl | [protected] |
m_pGui | CPlayerCtrl | [protected] |
m_pLocPlayerData | CPlayerCtrl | [protected] |
m_pmPlayers | CPlayerCtrl | [protected] |
m_pPlayerInstance | CPlayerCtrl | [protected] |
m_pWorld | CPlayerCtrl | [protected] |
Reset() | CPlayerCtrl | [virtual] |
ResetAfterDeath(const int nDeathBlockX, const int nDeathBlockY, const int nDeathBlockZ, int nID=-1) | CPlayerCtrl | [protected, virtual] |
SetGuiPointer(CGui *pGui) | CPlayerCtrl | [inline] |
SetWorldPointer(CWorld *pWorld) | CPlayerCtrl | [virtual] |
Update() | CPlayerCtrl | [virtual] |
~CPlayerCtrl(void) | CPlayerCtrl | [virtual] |