CClient Member List

This is the complete list of members for CClient, including all inherited members.

AddMap(u8 nMapID)CClient
BaseThread()BaseThread
CClient(CGame *pGame, unsigned int nRefreshInterval, unsigned int nSendInterval, unsigned int nMessageQueueLength)CClient
Chat(char *szMessage)CClient
connect(const char *szServer, int nPort)CClient
CreateGame(const char *szName, u8 nMaxPlayers, bool bAllowLateJoin, bool bAllowVisitors, const char *szPassword, vector< u8 > &vSelectedMaps)CClient
Die()CClient
GetChatMessages()CClient
GetCurrGameID()CClient
GetGames()CClient
GetLocalPlayerID()CClient
GetMap()CClient
GetMapFile()CClient
GetMaps(u16 *pnNumMaps)CClient
GetPlayer()CClient
GetPlayerObj()CClient
GetPlayerStartPos()CClient [inline]
GetPlayerStats()CClient
GetRunningGame()CClient
GetThreadPointer()BaseThread
GoalReached()CClient
InGame()CClient [inline]
IsActive()CClient
JoinGame(u16 nID, const char *szPassword)CClient
LastError()CClient
LeaveGame()CClient
LevelRunning()CClient
m_bDoneBaseThread [protected]
m_bTerminateBaseThread [protected]
m_pThreadBaseThread [protected]
PauseGame()CClient
Run()CClient [virtual]
SecondsToStart()CClient
SetGameController(CPlayerCtrlMP *pGameController)CClient [inline]
SetLocalPlayerObj(SPlayerObj *pPlayer)CClient
SetThreadPointer(SDL_Thread *pThread)BaseThread
SortPlayerStats(SPlayer p1, SPlayer p2)CClient [static]
Start()BaseThread
StartGame()CClient
StartThread(void *pThreadObject)BaseThread [protected, static]
Terminate()BaseThread [virtual]
Update()CClient
VisitGame(u16 nID, char *szPassword)CClient


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