CWorld() | CWorld | |
Draw() | CWorld | |
DrawTransparentObjects() | CWorld | |
GetCamAngle() | CWorld | [inline] |
GetCamDistance() | CWorld | [inline] |
GetCurrBlock() | CWorld | [inline] |
LoadFromFile(char *szFile, bool bInitPlayer=true) | CWorld | |
PlayerCollides(ECollision *peCollSide1, ECollision *peCollSide2, int *pnCollPlayerID) | CWorld | |
PlayerLanded() | CWorld | |
PlayerReachesGoal() | CWorld | |
PlayerReachesSpecialField(const int nSpecialType) | CWorld | |
Reload() | CWorld | |
SetAdjustPlayer(bool b) | CWorld | [inline] |
SetCamDistance(float fCamDistance) | CWorld | [inline] |
SetPlayer(SPlayerObj *pPlayerObj) | CWorld | [inline] |
SetPlayerMapPointer(map< int, SPlayerObj > *pmPlayers) | CWorld | [inline] |
SetPlayerOnBlock(int nBlockX, int nBlockY, int nBlockZ) | CWorld | |
SetPlayerStartPos(int nStartPos) | CWorld | [inline] |
SetupLevel() | CWorld | |
Update() | CWorld | |
~CWorld() | CWorld |