CGame() | CGame | |
DestroyClient() | CGame | |
DestroyLANServerThread() | CGame | |
GetClient() | CGame | |
GetCurrentLevel() | CGame | [inline] |
GetGui() | CGame | [inline] |
GetLANServerThread() | CGame | |
GetLevelTimer() | CGame | [inline] |
GetPlayerObj() | CGame | |
GetSavedPlayerData() | CGame | |
IsMPlayer() | CGame | [inline] |
LoadGameEngine(bool bMPlayer=false) | CGame | |
LoadLevel() | CGame | |
LoadLevel(const int nLevel) | CGame | |
LoadLevel(const char *szLevelFile) | CGame | |
LoadNextLevel() | CGame | |
Quit() | CGame | |
Reset() | CGame | |
Run() | CGame | |
SaveGame(bool bUpdateScore=true) | CGame | |
SetCurrentLevel(int nLevel) | CGame | [inline] |
StopGameEngine() | CGame |