BaseThread() | BaseThread | |
CServer(u16 nPort, bool bMultiGames, char *szMapDir) | CServer | |
GetGameManager() | CServer | |
GetThreadPointer() | BaseThread | |
IsRunning() | CServer | |
m_bDone | BaseThread | [protected] |
m_bTerminate | BaseThread | [protected] |
m_pThread | BaseThread | [protected] |
Run() | CServer | [virtual] |
SetThreadPointer(SDL_Thread *pThread) | BaseThread | |
Start() | BaseThread | |
StartThread(void *pThreadObject) | BaseThread | [protected, static] |
Terminate() | BaseThread | [virtual] |
UnregisterClient(CServerClient *pClient) | CServer | |
~CServer() | CServer |